Downloads
Release 1.1.0 for unstable JOSM (rev. 3306)
This version requires the JOSM editor, version 3306
Release 1.0.0 for JOSM rev. 1788
This version requires the JOSM editor, version 1788
The plugin includes the the JScience library.
Documentation
Getting Started
Download the JOSM editor. Put the rcr_converter.jar and jscience.jar in the JOSM plugins directory (e.g. ∼/.josm/plugins).
Start JOSM, go to settings -> plugins and enable the RCR-converter plugin.

Download a map or open a previously downloaded one.
To download click the arrow button:

You can select an area of the world to download:

If you use the plugin the first time, you have to activate it to show the buttons:

Press the Make Rescue Map button to create a Rescue Layer:

Now choose Make buildings/Make Scenario to randomly generate buildings, firepoints, agents, etc.:

Finally save the map:

Run it.

Quick reference
A short overview over all functions:
Rescue-menu
- Create rescue map: Create a rescue layer from the current view (same as the "make rescue map" button).
- Load map: Load an *.osm file as a rescue layer.
- Import map: Load a rescue map from {road|node|building}.bin in a directory.
- Settings: Show a settings dialog
Rescue toolbar
- "B": Create a building from the selected outline and connect it to the nearest node.
- "+E": Add the selected nodes as entrances to the selected buildings.
- "-E": Remove the selected nodes as entrances from the selected buildings.
- "R": Toggle the "refuge" property of the selected buildings.
- "F": Toggle the "firepoint" property of the selected buildings.
- make rescue map: Create a rescue layer from the current view.
- make scenaro: Create a random scenario.
- save map: Save the map as a rescue map (*.bin/gisini). If you want to save the map as an *.osm file, use File->Save as...
- make buildings: If a building block is selected, create random buildings inside this block. Otherwise create buildings in all blocks.
- simplify: try to simplify the road network.
- show errors: show some common errors: buildings without entrances, buildings out of extinguish range.
Settings
- The first 9 settings affect the scenario generator and should be self explaining.
- min floors/max floors: minimum and maximum number of floors of buildings that are generated by the random generator ("make buildings").
- export scale: All lengths are multiplied with this value on export as the simulation runs on a somewhat smaller scale. Default is 0.5 but 0.25-0.3 might work better with the current simulators.
License
Copyright (c) 2009, Research Group on the Foundations of
Artificial Intelligence, Department of Computer Science,
Albert-Ludwigs University Freiburg.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.